Paris, France (PRWEB) June 13, 2016
The video gives the audience a top line overview of the game building gameplay mechanics, showcasing at the same time certain aspects of the technology created for the development of the game. All the footage used for the trailer were captured in-game from a pre-alpha build. Starting with a camera view zooming in from space into a colorful planet revealing landscape and environmental details such as oceans, mountains and forests, a pilot enters a space ship that he can customize on the fly before taking off. The space ship zips through the planet’s atmosphere in a third person view and continues to travel through space seamlessly passing by a massive space station and other space crafts before it dives down through the atmosphere of another planet to land above a futuristic city located inside the banks of a desert valley.
Novaquark demonstrates that Dual Universe’ 64bit Planetary Engine enables smooth transitions from planet surfaces, through atmosphere and into space with no limits to how far the player can travel or see. It is also highlighting its Unlimited LOD (Level Of Detail) technology, coupled to smooth voxel edition, allowing planet-sized construction to be built, as well as large procedurally generated planets, revealed as players explore further and further.
“We are extremely proud and thankful to be part of the projects being presented during the PC Gaming Show this year,” says Jean-Christophe Baillie, CEO and founder of Novaquark. “We are confident that our first look trailer will please the tens of thousands of fans that have been following us so far though our social channels, eager to hear and see more about Dual Universe.”
“PC gaming has always been the platform for cutting-edge experiences. We’re excited by Novaquark’s vision for a player-driven, sandbox MMORPG-it’s a project that reflects the spirit of the PC. We’re very glad to have Dual Universe as part of the PC Gaming Show, a unique showcase for some of the best and most interesting projects on the platform,” says Evan Lahti, Editor-in-Chief at PC Gamer.
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